package levels;

import lobster.games.studios.R;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.WindowManager.LayoutParams;

public class Level3 extends Activity {

	private View selected_item = null;
	private int offset_x = 0;
	private int offset_y = 0;

	public void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.level);
		getWindow().addFlags(LayoutParams.FLAG_KEEP_SCREEN_ON);

		/*
		 * ImageView img = (ImageView)findViewById(R.id.windowView1);
		 * img.setOnTouchListener(new View.OnTouchListener() {
		 * 
		 * public boolean onTouch(View v, MotionEvent event) {
		 * switch(event.getAction()) { case MotionEvent.ACTION_DOWN: offset_x =
		 * (int)event.getX(); offset_y = (int)event.getY(); selected_item = v;
		 * break; default: break; } return false; } });
		 */
	}
}
